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Once a game ends, the collected Geoms are added to the player's total, and can then be used to unlock drone behaviors and to unlock new galaxies and the planets within them.Īn automated drone follows the player around each level, executing one of eight behaviors that the player can select from before starting the level. The player is also awarded extra lives and bombs (except in certain levels) for collecting set quantities of Geoms. Geoms serve a variety of purposes to the player: In the game, collecting a Geom container increases the score multiplier by one, up to a maximum of 150. Each of these items represents a quantity of Geoms, which are dropped in amounts of 10, 25, 50, and 100. Most enemies in Galaxies mode will drop one or more yellow items when destroyed.
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Bonus Geoms are awarded for earning each medal for the first time. Each planet sets a Bronze, Silver and Gold score level, challenging the player to reach those scores before running out of lives. Most levels start the player with three lives and three bombs, but some require the player to play with only one life and/or no bombs, and the player may not be able to earn extra lives or bombs in those levels. Some planets play very similarly to Geometry Wars: Retro Evolved, while others introduce moving obstacles, narrow tunnels, enemy carriers that split into smaller enemies when destroyed, and other gameplay mechanics. All of the enemies from Retro Evolved appear in Galaxies, along with some new enemies with a variety of different behaviours. Galaxies is the game's main mode, which presents the player with a series of ten solar systems, each with a number of different planets featuring different challenges or styles of play. In addition to the updated control schemes, Galaxies introduces new enemies, multiplayer support, and several changes to the scoring system. The DS version allows players to use the directional pad, face buttons and/or the touchscreen to move and aim, while using shoulder buttons to deploy bombs. An alternate control scheme based on the Classic Controller is available, mimicking the original twin-stick control of the original Geometry Wars, in which bombs are deployed with shoulder buttons. The Wii version utilizes the Wii Remote pointer and buttons to aim and fire, while assigning movement and bombs to the Nunchuk's analog stick and buttons respectively. A limited supply of screen-clearing bombs are available at the press of a button to instantly eliminate all enemies and missiles in an emergency. The player controls a claw-shaped "ship" that can move and fire simultaneously in any direction, with movement and firing being controlled independently via the Wii and DS' unique motion controls. The game takes place in a closed, two-dimensional playfield, and the game ends when the player loses his/her last life. The object of Geometry Wars: Galaxies is to survive as long as possible and score as many points as possible by destroying a constant, generally increasing swarm of enemies. The soundtrack was composed by Chris Chudley from Audioantics who created the music for all of the Geometry Wars series.
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The Wii version supports widescreen and 480p progressive scan display. This updated version includes a single-player campaign mode, several multiplayer modes, Geometry Wars: Retro Evolved (previously released on the Xbox Live Arcade online service), and support for online leaderboards. As the first Geometry Wars game to be released on non- Microsoft platforms, Galaxies is a spin-off of Geometry Wars, which was originally included as a bonus game within Project Gotham Racing 2 on Microsoft's Xbox console. Geometry Wars: Galaxies is a multidirectional shooter video game developed by Bizarre Creations and Kuju Entertainment, and published by Vivendi Games for the Wii and Nintendo DS in November 2007. Multidirectional shooter, Third Person Shooter
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