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Once you get back from work you become more relaxed and may go from the Beta state into the Alpha state. When you have to really use your brain for more difficult problem-solving tasks you might enter the Gamma state. Then once you get to work, there might be a very challenging project you have to work on. The “zoning out” is called highway hypnosis (or white line fever) and you might have dipped back into the Theta brainwave state. After getting ready for work, you might get onto the highway and “zone out”. But as soon as you started thinking about what you have to do that day, you’d end up in the Beta state. Our brainwaves are constantly changing, so you might wake up in a drowsy state from your dreams which would be Theta or Alpha state.

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If they were constantly in a state of Delta we wouldn’t be able to think properly or learn things. If our brains were constantly operating in a state of Beta we wouldn’t allow our bodies time to relax and heal themselves. The five frequencies that our brain can be operating on are: Gamma, Beta, Alpha, Theta, and Delta. Written by.Listening to binaural beats can change the frequency of our brain into another state and some people use them in order to relax more easily after an intense day at work, tap into their more creative side in order to solve a problem or work more efficiently, or even to plant affirmations into their subconscious to reprogram themselves. Ultimate screenshots come to an end after nearly 3 years of updates I’m looking forward to seeing what other kind of videos will be posted in the future. So far, the content on Sakurai’s new YouTube channel thoroughly embodies his desire to make games around the world more fun.

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He shows games that freeze the screen when defeating a boss, and describes that effect as “boss stop,” a term which he coined himself.īy interweaving actual gameplay footage with his explanation, Sakurai made it more interesting and easy to understand, even for someone with no game development experience like myself (the original author of this article). In his first Design Specifics video, titled “Stop for Big Moments!” Sakurai jumps right into game design concepts by explaining “hit stop.” He talks about the importance of freezing the action for a moment whenever something impactful happens, showing comparisons between gameplay footage with and without hit stop. However, he does not see this as a problem, saying, “I think of it as an investment in the game industry.” On the contrary, he mentioned that since he has to pay his video editors and translators, he will lose more money as he creates more videos.

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He also said that he is not creating the channel for profit, and as a result, the videos will be relatively short and will not feature any ads. While Sakurai noted that he has received permission from Nintendo to use these development materials, he stressed that the channel is his personal project and Nintendo is not involved in it. development builds as well as design documents that were written by Sakurai himself.

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Sakurai will not be delving into too much technical detail, claiming that each development environment is vastly different and that some things must be kept as trade secrets.įans of Sakurai’s works may be especially interested in the videos because they will feature footage from Super Smash Bros. He said that he plans to cover very elementary concepts and will create videos that can be easily understood even by those without any game development experience. In the first video, titled “About This Channel,” Sakurai clarifies his intentions by saying, “Don’t expect me to stream games or anything like that - I’ll instead be talking about topics like game development and what makes games fun,” and later adding, “I hope that by covering a variety of topics on this channel, I’ll be able to help more people see what game dev is all about.”









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